CSU BIOM 114 Biotechnology Capstone
This course was formerly titled CTE85120 Biotechnology Capstone
This capstone class extends bioengineering through hands-on team projects, emphasizing essential engineering skills like communication with industry professionals, teamwork, and the use of tools like virtual reality and 3D printing. Applications span biotechnology, biomedical engineering, and neuroscience, with transferable skills applicable to various science and engineering fields. The course concludes with a final showcase where students apply gained knowledge and skills to address real-world problems.
This course is offered on a rotating schedule.
Course Information
- Course Subject
- Course Number
- PS2742 (Formerly CTE85120)
- Course Duration
- 1 Semester
- Course Credit
- 0.5 Practical Arts
- Prerequisite
- Instructor Approval and ONE of the following: Principles of Biomedical Engineering, Intro to Biotechnology, or Neuroscience Research/Design
Recent News
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Save the Date: Future-Ready Festival, March 7
St. Vrain Valley Schools invites the community to attend our first-ever Future Ready Festival. This district-wide open house allows visitors to explore the innovative programs and pathways that define the St. Vrain Advantage. Event Details Saturday, March 7 from 2:00-6:00 p.m.Silver Creek High SchoolFree and open to the public Join Us The Future Ready Festival […]
You’re Invited: Technology Careers Family Night, March 4
St. Vrain Valley Schools high school students and families are invited to attend the Opportunity CLIMB and Boulder Chamber Technology Industry Family Night, an engaging evening designed to connect students with professionals and explore the rapidly evolving world of technology careers. Hosted in partnership with the Boulder Chamber, this event provides a unique opportunity to […]
Innovation Center supports student-led project for blind students in Vietnam
For Niwot High School senior Dinh Pham, a childhood friendship in Vietnam became the inspiration for innovation. Working at the Innovation Center, he designed and 3D-printed educational tools inspired by his childhood and a close friend who gradually lost his vision to cataracts, which limited their time playing games together. “I still wanted to play […]
