Games: World and Mechanics (Formerly Advanced Game Design)
Build the Experience, Sculpt your World!
Students bring their game ideas to life by designing interactive worlds, systems, and gameplay mechanics. Using Unreal Engine, they learn the principles of level design, environment creation, and player interaction. The course emphasizes prototyping, iteration, and technical artistry, bridging creative vision with real-time tools to prepare students for production-focused projects in Game Studio.
Course Information
- Course Subject
- Course Number
- CTE83235
- Course Duration
- 1 Semester
- Course Credit
- 0.5 Practical Arts
- Prerequisite
- CTE83230
Recent News
Take a look at some of our recent news.
You’re Invited: Technology Careers Family Night, March 4
St. Vrain Valley Schools high school students and families are invited to attend the Opportunity CLIMB and Boulder Chamber Technology Industry Family Night, an engaging evening designed to connect students with professionals and explore the rapidly evolving world of technology careers. Hosted in partnership with the Boulder Chamber, this event provides a unique opportunity to […]
Innovation Center supports student-led project for blind students in Vietnam
For Niwot High School senior Dinh Pham, a childhood friendship in Vietnam became the inspiration for innovation. Working at the Innovation Center, he designed and 3D-printed educational tools inspired by his childhood and a close friend who gradually lost his vision to cataracts, which limited their time playing games together. “I still wanted to play […]
Built for What’s Next: Expanding Opportunities at the Innovation Center
With the final steel beam lifted into place, the topping-out ceremony for the St. Vrain Valley Schools Innovation Center expansion marked a visible milestone in the construction process, but the true significance of the moment reaches far beyond the structure itself. Traditionally, a topping-out ceremony celebrates the completion of a building’s framework, symbolizing gratitude, progress, […]
